UX & App Design
UX, Design System, AI assisted
Real User Testing
Mobile App, Multi-modal AI
In Development
Insights & Opportunity
The card game proved that hypothetical prompts lower the barrier to real conversation, but that experience was built for people in the same room. The opportunity was to bring that same structured vulnerability into a remote format, so distance would not stop people from connecting in the same honest way.
Process
Designed the room joining flow, including a 6 digit code entry and proximity based room discovery
Designed a visual circle showing who is present in each session
Structured prompts into tiered levels of depth, easing people from lighter questions into more thoughtful ones
Designed multiple response formats, voice, video, and text, so people can answer in whatever way feels natural
Designed a shared feed where responses appear together, with reactions and comments for group reflection
Currently testing the full experience with a small group of real users


Validation
The app is currently in testing with a small group of real users. Their feedback is actively shaping refinements to pacing, prompt difficulty, and the overall flow.
Interface & Systems
The design includes a tiered prompt system that mirrors the original card game's progression from playful to deep, along with a flexible response system supporting text, voice, and video, and a shared feed for group interaction.
Outcome & Reflection
The app is a working prototype in active testing, not yet a finished or fully validated product. It extends What If's core insight, that structured, judgment free prompts create real connection, into a live remote setting. Real user feedback from this stage will directly shape the next round of design decisions.